Office: Snow 553
Office Hours: Monday 12:00 pm - 1:00 pm or by appointment
Help Room Hours: TBD
|Fall 2019||MATH 125: Calculus I|
|Spring 2019||PHSX 216: General Physics I Lab|
|Fall 2018||PHSX 216: General Physics I Lab|
|Spring 2018||PHSX 216: General Physics I Lab|
|Fall 2017||AE 345: Fluid Mechanics|
Something something something, math ... but applied (i.e. engineering). This page will be updated over the semester to look nicer...maybe...no promises.
ICARUS is a cognitive agent architecture which has been used in several problem environments like Minecraft. ICARUS will recieve perceptions from "sensors" in the environment, logically deduce beliefs from a priori belief templates, and then act on the environment to achieve a goal. Hence, there is a continuous percieve, reason, and then act cycle for the agent until the given goals are met. Complex goals can be achieve by executing complex actions which are built from elementary actions. Reasoning about next actions is done using a global problem solver (GPS) method which selections actions based on the action outcomes towards achieving the goal in a depth-based search. If an action cannot be preformed because the prerequisite for executing a specific actions, then a recursive call to the GPS is made to solve the prerequisite problems.
January 17, 2020